^Affect ^Locations Allowed ^Bonus Point Cost^ |Resistance - Blunt |Shield, Neck |40| |Resistance - Piercing |Shield, Neck |40| |Resistance - Slashing |Shield, Neck |40| |Resistance - Fire |Shield, Neck |20| |Resistance - Cold |Shield, Neck |20| |Resistance - Lightning |Shield, Neck |20| |Resistance - Acid |Shield, Neck |20| |Resistance - Poison |Shield, Neck |15| |Resistance - Negative |Shield, Neck |20| |Resistance - Holy |Shield, Neck |20| |Resistance - Energy |Shield, Neck |20| |Resistance - Mental |Shield, Neck |20| |Resistance - Disease |Shield, Neck |15| |Resistance - Light |Shield, Neck |20| |Resistance - Silver |Shield, Neck |15| |Resistance - Iron |Shield, Neck |20| |Resistance - Wood |Shield, Neck |10| |Vulnerability - Magic |Any |-10| |Vulnerability - Weapons |Any |-14| |Vulnerability - Blunt |Any | -9| |Vulnerability - Piercing |Any | -9| |Vulnerability - Slashing |Any | -9| |Vulnerability - Fire |Any | -5| |Vulnerability - Cold |Any | -5| |Vulnerability - Lightning |Any | -5| |Vulnerability - Acid |Any | -5| |Vulnerability - Poison |Any | -5| |Vulnerability - Negative |Any | -5| |Vulnerability - Holy |Any | -5| |Vulnerability - Energy |Any | -5| |Vulnerability - Mental |Any | -5| |Vulnerability - Disease |Any | -5| |Vulnerability - Light |Any | -5| |Vulnerability - Silver |Any | -5| |Vulnerability - Iron |Any | -5| |Vulnerability - Wood |Any | -5| **NOTES** Resistances are only allowed on neck and shield locations. No more than 15 bonus points can be gained through applying vulnerabilities. No item should have more than 1 physical resistance (piercing, slashing or blunt). No item (hero items are a special case-by-case basis) should have more than 3 resistances. Items L49 and below may only have 1 resist total. If a flag is not listed in these helpfiles, it cannot be used as an enchantment. See [[standards1|Building Standards 1]] for information on other affects.