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standards2
Affect Locations Allowed Bonus Point Cost
Resistance - Blunt Shield, Neck 40
Resistance - Piercing Shield, Neck 40
Resistance - Slashing Shield, Neck 40
Resistance - Fire Shield, Neck 20
Resistance - Cold Shield, Neck 20
Resistance - Lightning Shield, Neck 20
Resistance - Acid Shield, Neck 20
Resistance - Poison Shield, Neck 15
Resistance - Negative Shield, Neck 20
Resistance - Holy Shield, Neck 20
Resistance - Energy Shield, Neck 20
Resistance - Mental Shield, Neck 20
Resistance - Disease Shield, Neck 15
Resistance - Light Shield, Neck 20
Resistance - Silver Shield, Neck 15
Resistance - Iron Shield, Neck 20
Resistance - Wood Shield, Neck 10
Vulnerability - Magic Any -10
Vulnerability - Weapons Any -14
Vulnerability - Blunt Any -9
Vulnerability - Piercing Any -9
Vulnerability - Slashing Any -9
Vulnerability - Fire Any -5
Vulnerability - Cold Any -5
Vulnerability - Lightning Any -5
Vulnerability - Acid Any -5
Vulnerability - Poison Any -5
Vulnerability - Negative Any -5
Vulnerability - Holy Any -5
Vulnerability - Energy Any -5
Vulnerability - Mental Any -5
Vulnerability - Disease Any -5
Vulnerability - Light Any -5
Vulnerability - Silver Any -5
Vulnerability - Iron Any -5
Vulnerability - Wood Any -5

NOTES

Resistances are only allowed on neck and shield locations. No more than 15 bonus points can be gained through applying vulnerabilities.

No item should have more than 1 physical resistance (piercing, slashing or blunt). No item (hero items are a special case-by-case basis) should have more than 3 resistances. Items L49 and below may only have 1 resist total.

If a flag is not listed in these helpfiles, it cannot be used as an enchantment.

See Building Standards 1 for information on other affects.

standards2.txt · Last modified: 2023/04/10 23:54 by electra

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